1/9/2024 0 Comments Tails of iron switchTails of Iron loves to shove you in small rooms with more than two or three enemies at a time. The problem is that the game goes out of its way to ensure you’re not going to enjoy a natural progression in a brutal, but fair manner. Enemies initially telegraph their movements in a fair way: if they flash red, you have to dodge their attack, and if they flash yellow, you have to parry with your shield. When the level design cooperates with you, the damn thing works like a charm. That should work, right? As I said, it does, in theory. It’s all about precise dodging and parrying, all while dishing out slow-paced but heavy blows onto your opposition, and healing yourself with limited supplies of medicine. This is a 2D sidescroller that borrows a lot of elements from other 2D Soulslikes such as Salt and Sanctuary and Blasphemous. There’s nothing wrong about the controls themselves, or even the gameplay in theory. You almost treat his narration as the reason you want to keep playing the game, because sadly, I did not like Tails of Iron‘s gameplay that much. I can’t stress how cool it is to have one of the most recognizable voices in the industry narrating the entire thing to you, being almost worth the entire admission ticket. Now imagine having this entire story told with storybook visuals, in a “cute by also super gory” kind of way, all while having the entire story narrated by Doug Cockle, the voice of Geralt of Rivia from the Witcher series. Imagine how cool this premise sounds in your head. Aw, what a cute game! I’m sure nothing out of the ordinary will happen in the next ten minutes…
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